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******Cargo Transit Readme******
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Read-Me updated on January 17, 2008
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File: cargotransit.bsp
Mod: Half-Life Deatmatch

Designer: ncyphe
E-mail: ncyphe@hotmail.com
date designed: Summer of 2003
Completion Time: About 3-4 weeks
website: http://ncyphex.awardspace.us


contents://
    Cargotransit.bsp
    Readme.txt
    screenshot  (.tga format)

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Details://

Deathmatch:              Yes
teamplay Spawn Points:   No
Size:                    Medium
Players:		 8-12
New sky:		 No
New textures:		 No

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Install://
	I Don't know if the zip would put the files in the right places
so I recomend unzipping the bsp in the maps directory of the valve folder manually.
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Map info://
Map facts:
	There is a door the will reveal a secret area a few seconds after shooting 
the correct "Target".  Also I have noticed on many map reviews of other peoples maps
stating that there is not enough weapons or weapon placement is poor, I tried to 
improve apon other peoples failiers, however I may have went too far.  Remember to 
ride the rail cars every so often to gain an uppervantige against other people.  The
gun mount is in just the right place so that, if a person tries to gun down people non-stop,
a person could sneak up behind the person or snipe them from afar.  The elevator is 
a good way to escape a person, because it acts like a real elevator, and if the 
person follows you with out looking, he may end up at the bottom of the shaft.
	There used to be this huge stair case, were the spiral one is, that would 
rap-around the elevator shaft, but I couldn't get the leaks to stop, hence the 
smaller spiral stairs.
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Map bugs:
	I have noticed that the water tanks do have black lines down the side
when viewed from the proper angle, but that couldn't be fixed.
	Also, the trains tend to run very close to eac other, I tried to 
make three trains but the third train always seemed to stay motionless. I have 
also tried to increase the distance between the 2 cars, but it just seemed to make it worse.

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Final Notes://
	I hope you enjoy this map, because it was frustrating wait 5 hours for it to 
compile a week after the start of production.  You may destribute the zip file freely, 
however I will not allow you to distribut the bsp without the readme attached.  
I would normally tell you to visit my website for more details, however my ftp site 
has been locked up for about a year now not excepting my password.  
	Final note: It has taken me forever to come up with a map design that 
I liked enough to finish
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